XBorg Texture Artist Test
This art test was completed for a Texture artist role, involving the texturing of two 3D models: one stylized and one realistic. The goal was to showcase versatility, artistic quality, and technical skills.
For the stylized model, I worked on the fantasy-inspired asset. Using vibrant colours and hand painted textures. For the realistic model, I concentrated on creating a detailed high-poly first before baking to capture micro details when baking.
UV maps where created in Blender, normal baking in Marmoset and textures painted in Substance Painter.
Specs: 512px for hammer; 1024px for armour.