Night Vision Goggles
I decided to take on this project, mainly to practice PBR texturing and setting up game-ready assets with a detailed hard surface asset. The goggles were first modeled in MoI 3D, unwrapped in Zbrush, and then textured in Substance Painter. The studio shots were rendered straight in Substance, and the two outdoor images were rendered in Octane and touched up in Photoshop.